The Fundamental Concepts of Object-Oriented Programming

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Use of functions allows for re-use of code. Click here if the video is not accessible. Let's understand these 3 types with an example. Suppose you want to create a Banking Software with functions like Deposit Withdraw Show Balance Unstructured Programming Languages The earliest of all programming language were unstructured programming language. Structured Programming With the arrival of Structured programming repeated lines on the code were put into structures such as functions or methods. Whenever needed, a simple call to the function is made. Object-Oriented Programming In our program, we are dealing with data or performing specific operations on the data.

In fact, having data and performing certain operation on that data is very basic characteristic in any software program. Experts in Software Programming thought of combining the Data and Operations. The same code in OOPS will have same data and some action performed on that data. What is JavaScript? JavaScript is a client-side as well as server side scripting language that What is Fibonacci Series? In Fibonacci series, next number is the sum of previous two numbers. What is JSON? Insertion sort is a simple sorting algorithm suited for small data sets. During each iteration, Home Testing. Probably the most commercially important recent object-oriented languages are Java , developed by Sun Microsystems , as well as C and Visual Basic.

NET VB. NET , both designed for Microsoft's.

NET platform. Each of these two frameworks shows, in its own way, the benefit of using OOP by creating an abstraction from implementation. NET and C support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language.

3.1 Understand the fundamental concepts of object-oriented programming

Simula is generally accepted as being the first language with the primary features of an object-oriented language. It was created for making simulation programs , in which what came to be called objects were the most important information representation. Smalltalk to is another early example, and the one with which much of the theory of OOP was developed. Concerning the degree of object orientation, the following distinctions can be made:.

In recent years, object-oriented programming has become especially popular in dynamic programming languages. JavaScript is perhaps the best known prototype-based programming language, which employs cloning from prototypes rather than inheriting from a class contrast to class-based programming. Another scripting language that takes this approach is Lua. The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server.

For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters.

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Each such command must be directed by the server to an object whose class or superclass recognizes the command and is able to provide the requested service. Clients and servers are best modeled as complex object-oriented structures.

Object Oriented Programming (OOPs) Concept in Java - GeeksforGeeks

Distributed Data Management Architecture DDM took this approach and used class objects to define objects at four levels of a formal hierarchy:. The initial version of DDM defined distributed file services. Challenges of object-oriented design are addressed by several approaches. Most common is known as the design patterns codified by Gamma et al.

Definition of OOP Concepts in Java

More broadly, the term " design patterns " can be used to refer to any general, repeatable, solution pattern to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development. It is intuitive to assume that inheritance creates a semantic " is a " relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects.

Subtype polymorphism as enforced by the type checker in OOP languages with mutable objects cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program compiler.

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  • Class or object hierarchies must be carefully designed, considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle. Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April , the book was in its 36th printing. Both object-oriented programming and relational database management systems RDBMSs are extremely common in software today [update]. Since relational databases don't store objects directly though some RDBMSs have object-oriented features to approximate this , there is a general need to bridge the two worlds.

    The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as object-relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides. OOP can be used to associate real-world objects and processes with digital counterparts.

    However, not everyone agrees that OOP facilitates direct real-world mapping see Criticism section or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction [28] that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP have been noted.

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    However, Niklaus Wirth who popularized the adage now known as Wirth's law : "Software is getting slower more rapidly than hardware becomes faster" said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" [30] contrast KISS principle.

    OOP was developed to increase the reusability and maintainability of source code. With the increasing relevance of parallel hardware and multithreaded coding , developing transparent control flow becomes more important, something hard to achieve with OOP. Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design , where classes are defined around the data-structures that must be held.

    The authors hold that responsibility-driven design is preferable. Luca Cardelli has claimed that OOP code is "intrinsically less efficient" than procedural code, that OOP can take longer to compile, and that OOP languages have "extremely poor modularity properties with respect to class extension and modification", and tend to be extremely complex. The problem with object-oriented languages is they've got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle.

    A study by Potok et al. Christopher J. OOP languages have no unique strengths, and inflict a heavy burden of unneeded complexity. Alexander Stepanov compares object orientation unfavourably to generic programming : [40]. I find OOP technically unsound. It attempts to decompose the world in terms of interfaces that vary on a single type. I find OOP philosophically unsound. It claims that everything is an object.